Birth of an industry
As this type of recreation has gained in popularity, many local game makers have, as individuals or with the help of designer teams at publishing houses, come out with tabletop games on a variety of themes. In 2008 Yawan Stationery Co., a firm founded 30 years ago that is the producer of Taiwan versions of Monopoly, founded 2Plus Studio as a brand making localized games for a Taiwan audience.
In the more than seven years that 2Plus has been in business, it has already come out with 19 games of its own design, including a whole series of games based on historical events such as The 1911 Revolution of China, The Chinese Civil War of 1930 and Voyage with Taiwan. The company has staked out a very unique niche in the densely populated tabletop gaming world.
Jog Kong, head developer at 2Plus, explains that a big reason they have focused on historical topics is that 2Plus product manager Wang Yawan, daughter of the company founder (who named it after her), is a history expert, having earned her master’s degree in that subject at National Taiwan University. But the desire to explore history and culture is one held in common by the whole design team at 2Plus. “We hope that besides being fun and interesting, board games can also become carriers of culture.”
2Plus game designer Jesse Li defines tabletop games as “the ninth great art form,” and says that their development can be compared to that of films, “the eighth great art form.” When motion pictures first came out, they were nothing more than a series of photographs connected together and shown in rapid succession. But as story-telling styles and camera techniques developed, films steadily came to have a profound and diverse cultural significance. He believes that this also applies to board games.
In 2008, 2Plus got together for the first time with the Academia Historica to develop a board game called The Ten Major Construction Projects (about historically important infrastructure projects in Taiwan in the 1970s). This really locked down the link between 2Plus and historical and cultural themes, and contributed quite a lot to defining the company’s game design path.
In fact, in the early days, before 2Plus had been in business for very long, besides extending the Monopoly series to make new products, they were still groping for a design direction. The Academia Historica, meanwhile, a rich storehouse of historical materials, was determined to break away from its existing path and come out with peripheral products that would be different from the standard coffee cups and DVDs. One of their choices was board games, because they are both educational and fun. The combination of the design-savvy 2Plus with the history-savvy Academia Historica was a match made in heaven: their joint efforts have dispelled the stereotype that history is as dry as dust and baffling in its complexity, and have made a real impact on the people who have come in contact with them.
In 2011, to coincide with the 100th year of the Republic of China, 2Plus came out with The 1911 Revolution of China. Thanks to the adept craftsmanship of the creative team, major historical figures like Dr. Sun Yat-sen appear in the game as a combination of stylish design laid over a foundation of solid historical research.
The four board games successfully developed in cooperation with the Academia Historica have created widespread name recognition for 2Plus, and have enabled the design team to realize that “games can also tell stories.” In 2014, after their collaboration with the Academia Historica ended, 2Plus got together with a group led by Hou Huei-tse, an associate professor at National Taiwan University of Science and Technology, to make a game that brought the focus of attention to the history of our island itself—Voyage with Taiwan.
The game is set against the background of the 400 years of Taiwan’s history since the Dutch landed here in 1624, subdivided into seven stages, such as the “Dutch and Spanish era,” the “Zheng Chenggong era,” and so on. The game not only allows players to enhance (or dust off) their knowledge of Taiwan’s past but also, in a sense, to bring that past back to life. The game came on the market in December 2014, and in less than three months the initial production run of 6000 copies was sold out. It is now in its second printing. Kong suggests that the strong sales of the game reflect a rise in local consciousness in recent years among Taiwan citizens, who have seemed more willing to show serious interest in their own culture and history.
Kong reminds us, however, that while the design team is invested in introducing concepts from history and culture into their game scenarios, the raison d’être of games is to be fun and interesting. Otherwise they would be no different from cramming for an exam! Therefore, besides designing board games in the history category, 2Plus also offers many simpler, more accessible products, which have proven popular with adults and children alike. One of the hottest sellers in their product line is the game Shihua Shishuo (literally “true words, truly spoken”), which they came out with in 2012.
Besides being fun, board games can teach you about history and culture. The game Voyage with Taiwan, set against the backdrop of the most recent 400 years of Taiwan’s history, sold out all 6000 sets of its first print run in a flash.